1.5 version, the same equipment, conditions, the bow DPS did not lose in the killing, and now playing the same only small monster, bow also a few seconds things. Stigma increased, together with two cards under the flat trajectory, the basic skills do not appear without the state. Now, kill Assassin, if it is to kill the upper hand, then halo live, and not take a set of basic skills, will soon be able to seconds. Bow to the star, then the upper hand, but also not take a few arrows (up to five arrows or less), unless the blood to kill (8500 + in blood, non-mainstream, non-consideration). Time DPS less the same. However, under the arch when the best FB output then it would really be able to pull hate more than to kill. This may hurt with the skills related to a short-term output of the highest bow, which is no doubt see the skills hurt the know.
There are 4 big bow strokes, Strike, burst, bird arrows, explosive arrows, arrows hit the injury is not low. Strike or burst hit 50 Maronite elite strange burst 5000 + is the normal thing, birds can be shot arrows and explosive arrows 3000 + damage. This is put together with four arrows out, also 3 seconds of time. Another horror Arrow not say, and listen to know the name, but there are 2 seconds singing time, the next general do not have time to FB. Arrow impact damage can’t be ignored. [AION]
However, long term, bow, and killing almost continuous output capability, but the output is too high due to short bow, it is very easy to pull hate. However, if the bows made a skill card and then a flat trajectory, so that really will reduce a lot of hatred. However, the problem has emerged, many skills are wasted, and set of skills is still being waged, in front of the skills of CD has been passed. Big monsters are low efficiency a lot. [AION] |