Here we only talk about the star pairs of holding weapons, swords, sword, and kill Star Star occupational settings due to the different options and with arms on the nature of differences. aion kinah
Jian Xing can use the dagger, sword, mace these three one-handed weapon. At 9, 25, 40 and 50 to learn about these one-handed weapons, passive professional highly skilled and proficiency level is 4. And in 40 can be equipped with hands and arms and equipment imprint stone 2 (which is also the ultimate double star holds the sword proficiency. And kill the star 50 can be equipped with hands and arms acquisition four years than those with essentially different), let us look at three kinds of one-handed weapon.
1. Dagger --- crit 100, 1.2 attack speed, fast an assault weapon, attack power 136 ~ 152 hit 804 (very unpleasant for example) aion power leveling
2. Longsword --- crit 50 attack speed 1.4, average speed of two assault weapons, attack power 151 ~ 185 hit 804 (very unpleasant for example)
3. Scepter --- crit 10 attack speed 1.5, average speed of three assault weapons, attack power 144 ~ 216 hit the magic 854 by 720 (very unpleasant for example) to strengthen the attack power of 1 + 3 aion kinah
We have carefully observed by their differences in where we want to extract two key analysis of the concept of (attack speed? Normal speed two offensive weapons?).
First, the attack speed
Attributes and character attributes of weapons attack speed is a weapon inside the flat cut speed, and skills in the release rate has nothing to do (with interested friends in the Xin Shoucun bought three kinds of weapons and skills in cutting flat cut Scarecrow try). Skills, the release rate is a quantitative, factors that influence its only 5 species (the same cut also affects the flat rate) 1 - arms attached Gongsu, 2 - Gloves Gongsu, 3 - the title of Gongsu, 4 - Scroll Gongsu ,5-buff Gongsu. Comments: 1.2 Gongsu dagger and 1.5 Gongsu token in the attack when the skills of the release rate is the same, only in the flat when cutting a little faster, if the five factors being equal, under the premise of weapons with contact the actual situation to have more combinations, while the mace in the three kinds of weapons are also kinds of important choices. Pairs of holding fewer skills, the five factors that tend to limit, under the premise would have broken the chain section of the skills loop, the output elite strange and boss, and even produce almost a third of the time while waiting for flat cutting skills cd . Question has arisen, flat cutting edge has been reflected at this time, perhaps a combination of short + short is a good choice at this time. With the new version of the newer, more extensive attack skills, branding skills, and the output of the stigma stone dps skill cycle chain arrangement allows a substantial increase. So do not stick + stick combination is a good choice? Of course, we in the output when the card is targeted flat cut, flat cut and skills, the frequency of almost 1:1. Therefore, the choice when we still have to mix a lot of room for discretion. aion power leveling
Second, the arms batter
For example, long sword, long sword is the normal speed two assault weapons, the attacks occur when there is the probability of batter. What is the concept? That is, the probability of attack occurs when there are two sub-attacks, once the primary injury, a deputy hurt, Deputy injury is the main injury by 10%. The screen display will appear when the number of three rows, the first row is the total injuries, the Deputy hurt in the second row, third row is the main damage. That is the first row is the sum of row 23, the actual injury to look at the first row. So the probability of this situation is how much? About 50%. The mace is the normal rate of three assault weapons, more than a deputy hurt. Dirk is the real deal in an attack. Comments: 50% of the batter probability of 10% of the primary injury to the Deputy hurt. In other words, when using the sword will be more than 5% of the damage, while the mace would be more than 10% of the damage. Discussing the concept of the two and then we look back at the properties under the three kinds of weapons, dagger attack is low, but the small difference between high and low attack power, damage stability, and storms hit the high, flat cut fast, no additional damage attack. Low-sword attack high, high attack is moderate, the relatively poor dagger and mace to attack moderate, flat cut slower than the dagger, 5% of the additional damage. The mace is relatively poor attack big storms hit only 10, but high attack high, there are additional 10% of the injury, hit a high of 720 Magic by Magic God to launch a high stone damage. aion kinah
Summing up the above narrative we come to one conclusion: With the introduction of the new version, grade improvement, skills increases, branding the rich stone. As a dual purpose of holding is not only restricted to the high efficiency of dps output. Based on the ease of starting weapons, explosive and balanced attack to consider the skills loop chain integrity circumstances (a new version of this premise, fully able to meet), we have tried different combinations to explore the next under the reasonable and irregularity. aion power leveling |